So, relevant info for those intrigued: It's an original world I've made up, drawing influences from all over. It has magic and a burgeoning steam technology (Meaning trains and a train network could be on its way during the course of the campaign but it's not ubiquitous), and gunpowder is being developed as well which means renaissance level gunplay could be at work. As such I'll be allowing 1 player to use the gunslinger fighter archetype if they wish that Matt Mercer from Critical Role homebrewed. Anyone who wants to fiddle around with that let me know and I'll send the PDF.
Otherwise, any race and class that exists in any of the WotC published books or Unearthed Arcana books is fair game. I'm not against homebrewed material per se, but I would like to keep things close to the chest so we don't break anything too wildly.
Looking at the rough photo of the map here:
we're going to start in the north-center continent, in a city called Abhain Calmir, a human-run city state.
Major point in the history of this world is what's known as “The Rift”. Basically at year 0, giant rifts to the Elemental Realms opened up onto the world, and resulted in what appeared to be an invasion from the other side. Each rift opened to a different realm (fire, water, earth, wind, etc), and resulted in a conflict with the region they opened up. The Valcorian Empire, the largest human empire in history, was practically dissolved as a result of that conflict. The cataclysm lasted for nearly 2 centuries but resulted in advanced developments in magic especially, among other things.
The origins and status of races in my campaign are different from default D&D. Here's a rundown:
For any other races feel free to ask me, as I've got something like this for them all, it's just too much to write out here. Orcs are particularly different in this setting than you'd find in others.
I know that's a lot of info, just wanted to put it all out there. Let me know what you guys think.
I will say magic exists, but it's not 4e level. I like the 5e minimalist approach. So, it won't present anything too ridiculously challenging for the campaign. I'm not going to be THAT much of a dick. Otherwise it sounds good. If you're able to work on those google docs and we can continue discussing back stories and what not to get things sorted out at your leisure.
Please fill out this information and send it to me when you get a chance to help develop your character's backstory.
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. One of these should include where they are from.
Step 2: List at least two goals for the character.
At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
Step 3: List at least two secrets about your character.
At least one is a secret the character knows, while another is a secret that involves them but that they are not actually aware of yet.
Step 4: Describe at least three people that are tied to the character.
Two of them are friendly to the character. One is hostile.
Tied Person 1:
Tied Person 2:
Tied Person 3:
Step 5: Describe three memories, mannerisms, or quirks that your character has.
They don’t have to be elaborate, but they should provide some context and flavour.
Step 6: List your character’s personality traits, bonds, ideals, and flaws.
These can come from the book (either directly or as a guide) or you can make them up to fit your concept of your character.
Step 7: List at least two things/events that make your character afraid, and at least two things/events that give your character hope.
Step 8: Please provide any notes on what you’d like to get out of the game, and what you’re most interested in as a player to explore.